#ifndef _SOUND_SYSTEM_H
#define _SOUND_SYSTEM_H

#include "OgreAL.h"

#include "Ogre.h"
using namespace Ogre;

class SoundSystem {
public:
	//CCamera(Camera* cam,Viewport* viewport,RenderWindow* window);
	SoundSystem();
	~SoundSystem();

	//void update();

private:
	OgreAL::SoundManager *soundManager;
};

#endif
